Image: Kotaku Australia Amnesia: The Bunker, R.I.P. Most of these game deaths are more gruesome than that, but they’ll do. “It is the coldest and meanest of all deaths, with no more significance than cutting off a head of cabbage or swallowing a mouthful of water.” “The sole work and deed of universal freedom is therefore death,” Hegel writes. Regardless of how they happen, these impressive deaths remind me of how much of what happens to me in a day is beyond my control. They might be gratuitous, popped bags of blood or quietly insidious, barely discernible ghosts at night. My “favourite” death scenes this year, then, have been the ones that make me worry. Though dying in a horror game isn’t any more real or consequential than it is in any other kind of game, your fear is. Can you blame me? You’re immortal when you play a video game, and immortality makes you lazy.īut death is harder to ignore in the context of a horror game, which, if successful, will let fear bother you in real life, reaching out from the black “YOU DIED” screen the way fog slouches out of a forest’s boundaries. It happens to me too frequently, so I see it more like a locked gate or puff of gnats in my face it’s a momentary irritation to swat away and move past so that I can get to the next, more exciting thing. I don’t usually think too hard about video game death.
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